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This project report describes a playful approach to teaching copyright through a newly developed game entitled Copyright Dough. As copyright literacy has become increasingly important in scholarly communication, this paper explores how a more engaging teaching method is essential for getting researchers, students, academics, and library staff to feel comfortable and confident in discussing copyright, a topic that is often met with anxiety. Drawing upon the existing literature on play, games, and active learning, this paper highlights how incorporating these concepts together can lead to a welcoming and safe space, bringing open and honest discussion. In achieving these goals, it is shown that not only is engagement with copyright increased, but learning objectives are also achieved in a meaningful and memorable way.
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