Augmented Reality, Virtual Reality and their effect on learning style in the creative design process

Main Article Content

Tilanka Chandrasekera So-Yeon Yoon

Abstract

Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface.  Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then  explores how this learning preference affect the use of Augmented Reality (AR) and Virtual Reality (VR) in the creative design process.

Article Details

How to Cite
CHANDRASEKERA, Tilanka; YOON, So-Yeon. Augmented Reality, Virtual Reality and their effect on learning style in the creative design process. Design and Technology Education: an International Journal, [S.l.], v. 23, n. 1, p. 55-75, feb. 2018. ISSN 1360-1431. Available at: <https://ojs.lboro.ac.uk/DATE/article/view/2267>. Date accessed: 19 oct. 2018.
Section
Research