Push and Pull - A Case Study

Suzanne McInnes
2000, Vol. 5, No. 1,


Primary teachers have always recognised the value and importance of involving children in relevant practical experiences. ";Design and technology offers children the opportunity to learn about the made world and to apply knowledge and skills in an exciting and creative way in their designing and making."; (DATA 1997)

The practical experiences that design and technology provides for children also develops basic skills such as numeracy, literacy and information technology. (DATA 1997)

The following case study has been carried out with a year one class (five and six year oIds) in a small village infant school. There are 31 pupils in the class and the project was carried out on a Thursday afternoon throughout the term. The teacher was supported with two parent helpers.

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